29
Replays
84
player modes
81
Gameplay changes between ASC1 and ASC2
72
the attack formula of ASC
65
the view calculation system
64
automatic training
61
ASC als Emailspiel
60
Importieren von Battle-Isle-Karten (Linux)
49
special uses of the movement function
32
Supervisor in multiplayer games
30
Constructing buildings
1
Mines
28
Alliances (in multiplayer games)
27
Combat Display
26
Conquering buildings
22
Resource management
21
Reaction fire
19
Luck
18
Scrapping and recycling of units
17
Destruction of buildings
16
Reparing units and buildings
15
Aircraft